And while
Microsoft Pinball Arcade had promise, like its brother
Best of Entertainment Pack the collection is ruined by poor implementation. The ball physics are wrong, wrong, wrong, and while the five different boards are nice, there's no getting around the fact that the game just isn't pinball.
The different tables represent various pinball machines put out by Gottlieb over the years, from Ball Baffle in the fifties to the eighties' Haunted House. I'd assume that each game is pretty fairly represented in terms of features; Haunted House has a rather bothersome 'upside down' subtable that drove me suitably bonkers, and the pachinko-style Ball Baffle is nothing like the later, more evolved versions of the games.
Controls are simple enough, and you'll be launching and batting the ball around in no time. The problem is that the ball simply doesn't behave like a real one. Pulling the plunger a certain amount always makes it land in the same location. Holding the ball 'up' with the plunger so you can better aim a shot results in the ball rapidly ricocheting between two points, never stopping to rest. I routinely observed the ball passing through the paddle, much to my consternation. The ball also seemed a little misshapen, a little too large for the boards on which it was bouncing around on.
The boards themselves have no real options, although you can read some tips for each one that may help you score better. They range from the not-very-interactive (Baffle Ball) to the much more so--Spirit of '76 comes to mind. And I do like the fact that there's quite a wide variety of tables to be played. But when they don't act like they should, it's difficult to get into the game, and Microsoft Pinball Arcade suffers because of it. You can play with more than one player, but that involves passing the GBC around, and who's going to want to play it with you?