Omega Five is easily one of the prettiest looking titles to hit the Live Arcade in the last few months. Much of this has to do with the game's bright color palette which, after years of games with dark shadows and multiple hues of brown, is like turning the light on in Liberace's closet. Each environment looks completely different than the last, taking you from a frozen wasteland to a jungle to a space station. There isn't a whole lot that ties each level together in a way that makes logical sense, but this is easily overlooked. Both the enemies and heroes of the game are just as visually appealing and unique as the game's environments. There's a liquid-shooting, four-armed humanoid, two scantily-clad women hauling around what appear to be anchors and a samurai with a dog. It's all inventive stuff and something people will more than likely want to stop and watch, especially once some of the screen-sized (sometimes bigger) enemies come into play.
It would be hard to talk about Omega Five without mentioning the awesomely bad announcer. Think of any stereotypical Asian voice you've ever heard and that's a close approximation to what you can expect during the game. If he's not telling you the name of the next level, he's asking you to try again... its great stuff. Music has an old-school flair that is really enjoyable, though it is typically drowned out by numerous explosions, missiles and laser fire.