As what is quickly becoming the standard for FPS development, we have yet another fine example of the Unreal III engine and how beautiful it is. This being said though, it is beginning to make many games look similar in how they look, feel and move. This is made abundantly clear in how the A.I. characters look and move more than in any other one area. The outdoor landscapes were clean and crisp, but familiarity with the engine makes it feel like you're inside the box still. There were nice particle effects that danced dirt and debris around you as shots pecked at the destructible landscape. Again, taking all of this into account, it looks good.
The music was epic, rocking and bold like a good military soundtrack should be. The sound effects were crisp and thundering as tank rounds and air strikes rained down on your position. This is a military game and the information you receive is supposed to be a military briefing style, short and curt. They did do something new where your after-mission briefings and lead-ins were done by an embedded reporter who is spelling out the repercussions of your actions in the world.