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Outlive

Score: 70%
ESRB: Teen
Publisher: Talonsoft/Take 2 Interactive
Developer: Continuum Entertainment
Media: CD/1
Players: 1 - 8
Genre: Real-Time Strategy

Graphics & Sound:

Don't be surprised if you feel like you're coming home when you first play Outlive. From the interface to the game itself, Outlive looks and feels a lot like Blizzard's StarCraft. You've got the isometric viewpoint, the various units of the two [not three] sides, and even the menus have a good deal of the same feel that StarCraft did.

It's a shame, then, that Outlive never quite captures the graphical excellence that StarCraft had. There are quite a few units, but they're rather self-similar, and only two sides. The Earth's surface is muddled and drab, and although it gets better, the game never really makes you stop and say 'wow'.

The sound effects are quite standard fare, with the rat-a-tat-tat of machine gun fire and the occasional fwoom of a rocket launching. In another tribute to the world of Blizzard, the units have humourous acknowledgement voices. They're funny at first, but can quickly grate on the nerves. The only voice acting in the game is for the briefings -- none of the in-game scripted stuff is voiced. The heroes do have their own voices, though, which is nice.


Gameplay:

And although the game's presentation seems to be a homage to StarCraft, the gameplay never manages to stray far from the standard RTS formula, not coming close to the 'separate but equal' sides of the Protoss, Zerg, and Terrans.

The plot is actually rather interesting: in a race to go somewhere else in the solar system to exploit minerals, two factions come up with the best way to do it. One wants to use genetically altered beings, and the other wants to use robots. Of course, there's no such things as a pleasant disagreeing, so combat inevitably ensues. The story definitely develops as the game goes on, which is nice for a game that in almost every other respect plays too formulaic.

The few tweaks to the standard real-time strategy fare are noticeable, but in the end only change a few details about how the game works. For one, there's no 'hard limit' on the number of troops you can have at once. Instead, every troop costs some amount of upkeep, and when you too many, your cash flow takes a nosedive. There are two resources, but only one that's meant for 'collection' -- metal. All of the supplies of it are inexhaustible, although they slow down production as a battle goes on. The other is energy, and while your buildings will always work to a low efficiency without energy, supplying them with full power keeps them at maximum speed. Energy is distributed by a network, reminding me of the electric fences in Dark Reign 2. You can use the energy equivalent of a repeater station to reach far-flung locations, but the destruction of one of the stations will disrupt your supply.

There's also a surprisingly large tech tree, which helps to make up for the somewhat limited number of vehicles. Even the wimpy starting units have purposes near the end of a long battle, after all the upgrades -- they're just more specialized, being used for sneak attacks and kamikaze missions rather than straight-out combat units. With the lack of formation commands, battles often degenerate into a bum rush, hoping that your good units can survive as they are mobbed by the baddies. It's not particularly strategic, unfortunately.

It's not that Outlive is necessarily a bad game. Yes, the sides feel a touch unbalanced, but there's always patches for that. It's just that it feels like almost every other RTS released in the past few years.

The game has built-in multiplayer support, over null modem, phone modem, a LAN, or the Internet. The Internet servers are run by Continuum, and they seem to be in fine working order. However, I didn't run across much of anyone to play the game against.


Difficulty:

The first few missions of the game are almost humourously easy, but they definitely get more challenging as it progresses. Indeed, some of the final missions of the first campaign may have you pulling your hair out, even on the Medium difficulty level. But enough perseverence and careful energy and unit management can get you through even the toughest missions, and you shouldn't have too much of a problem with the game once you master the various units and their uses. Technology is often the key to victory, as there are upgrades that increase your firepower by 50 percent, which can make or break a heated battle. Just be careful to manage your resources closely, as not having enough power can make or break you.

Game Mechanics:

Outlive is pretty much entirely mouse-driven, other than the Space Bar for pausing the game to issue orders. The interface should be familiar to anyone who's ever played StarCraft, or any other recent game of the genre. Those of us with fast machines need to raise the in-game resolution and lower the scroll speed, as it makes the game unplayable at the lower resolutions -- no control of the map. I'd love to know why they couldn't have coded this properly. The core mechanics of the game are pretty solid, although you'd have to expect them to be, since they're frighteningly derivative. The robots seem to be more powerful than the humans, but perhaps that's just a playing style bias.

While Outlive is not a bad game, it really doesn't offer anything new to the genre other than a few tweaks here and there. I had some fun while I played it, but I was fully aware that I was playing something terribly similar to other games I've played. Fans of the sci-fi RTS genre may want to check Outlive out, but there are bigger, better, and more enthralling games out there for those with more limited budgets.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



P166, Win9x/Me, 32MB RAM, 4x CD-ROM, 400MB HD Space, 2MB video card, sound card, keyboard, mouse
 

Test System:



Athlon 1.1GHz running Win98 SE, 512MB RAM, GeForce 2 GTS w/ 32MB RAM, SoundBlaster Live!, 8x DVD-ROM

Windows The Outforce Windows Patrician II: Quest for Power

 
Game Vortex :: PSIllustrated