And while a number of nice little tweaks have been done to the gameplay in
Fur Fighters: Viggo's Revenge, the result is still a slightly-different version of a middling-to-good Dreamcast game with a few issues of its own. The Dreamcast game was buggy, and the PS2 game is buggy in different ways, unfortunately; in the end, the bad outweighs the good, and the DC version ends up on top.
For those of you who didn't play the first one (or read my review), the Fur Fighters were a group of crimefighters who, after defeating the Big Bad Guy, decided to set up a little village by the shore and live the rest of their lives peacefully. Unfortunately, Viggo wasn't quite defeated, and he steals the spouses and parents and children of the Fur Fighters in an attempt to incapacitate them while he quests for world domination. Of course, they'll have none of that, and it's up to you to control them as they try to save the world (or at least their relatives) and defeat General Viggo.
The game plays like a mix of a first-person shooter and a platform-adventure; while there's quite a bit of combat in the game, and circle strafing is an excellent strategy, there are also a billion nooks and crannies to explore and the inevitable 'tokens' to collect in each level. Indeed, the PS2 version has a number of added events that can power up your characters and in general make the game more interesting for you.
One of the core conceits of the game is the differences between the various characters. Each of the Fur Fighters has a strong suit, or an ability that no one else can do: Roofus the dog can burrow in certain locations, Juliette the cat can climb certain walls, Tweek the dragon can fly short distances, Chang the firefox can fit in small locations, Bungalow the kangaroo can jump higher than anyone else, and Rico the penguin can swim underwater. You'll have to use each of the Fur Fighters' abilities to get through each level; the game has teleportation points that contain a particular Fur Fighter, and you can switch between them by running into one of the globes. Thus there's a sort of game-inside-the-game: find the right Fighters for the job. Complementing this, the kids only allow themselves to be rescued by their own parents, requiring even more strategy as you play.
When you get tired of the massive single-player game, you can play against your friends in a Fluffmatch, which is entertaining but in the end not as fulfilling as, say, Unreal Tournament or TimeSplitters.