Chronicles of Mystery: The Scorpio Ritual has a story that, quite frankly, has been done to death at this point. Sylvie is an archeologist working in the field when she gets a call from her uncle who has discovered some religious artifact at his own dig. He tells her to rush home to help him, but when she arrives, both he and his artifacts are gone.
What follows is a story very much like The DaVinci Code. Sylvie must run around and uncover the truth behind a religious militant group that once worked for The Vatican (although, this one is called the Knights Hospitaller and not Templar). Her journey will take her across the world, all in the hopes of finding the artifacts, her uncle and clearing his name (the law thinks he stole the treasures). She will be joined by a couple of fellow professionals including James Anderson (a linguist) and she will have to deal with a rival archeologist, Henri Simon. While enjoyable, the game is just a bit too predictable in it's plot, but at least the puzzles all fit nicely into the story and the solutions typically make sense.
There is one more thing about the game's story that I have to say before moving on, and that's how abruptly it ends. With very little warning, the plot points all seem to rush to resolve themselves and the story gets wrapped up. It's hard to tell if this is intended to be the predecessor of another Sylvie Leroux adventure, or just the result of a development team that hit a deadline they couldn't move.