Motion controls are thankfully limited to attacking in the game, and there aren't that many things to do other than attack or use a grappling hook feature that acts like a zip-line when used selectively. Another feature that only works in a specific context is the spore power, Sporekinesis, letting your character pull objects in to him and blast them back out at enemies. This is a lot like using The Force, and the other game that used this style of attack extensively was
Half Life 2 with its Gravity Gun. Sporekinesis isn't as nice as that, but allows you to grab certain objects in the game and move them out of your way. You can also throw these objects and use them as offensive weapons against large groups of enemies or a single, large enemy. As the cursor passes across any area where you can use your power, you'll feel a bit of rumble in the Wii-mote letting you know. There were opportunities to use special powers in
Mushroom Men: The Spore Wars for puzzles or to increase the level of interaction with objects and characters in the game. Instead of building this feature out,
The Spore Wars falls back on tired convention. The idea of custom weapons has been done and done again, with my vote for the high point in this genre being
Ratchet and Clank... Basic movement and battle control is functional, but that's the bare minimum required in this style of game. What's missing is the kind of tight control or innovative game mechanics that would bring
Mushroom Men: The Spore Wars above the crowd.
Faced with mediocrity or abject failure, The Spore Wars manages to land in the first camp, but always skirts the borders of the second. Players looking for anything novel will be greatly disappointed. Players looking for a fun Platformer will also be disappointed. Playing with a friend is out of the question, and there's nothing in the way of online content or leaderboards. About the most fun we had with the game was looking at concept art, playing mini-games, and listening to the great original music featuring Les Claypool. Preferring this to the actual campaign says a lot for how low the fun factor is for this outing. Yes, this spore is a straight bore...