Despite the slight orientation curve, controls feel comfortable. Again, gameplay feels a lot like a faster version of
Worms. Each weapon has a line denoting its range and arc that provides a good idea about where your shots are going. With the exception of a few special weapons that pop up in each map, all weapons are available at the start of the game and can be switched out before respawning. Weapons are balanced and feel great. Each has its own pros and cons that make it suitable for difference play-styles and situations, so while you might find a weapon that you think is more effective than the others, there's no one super weapon that guarantees victory. The shotgun if great over short distances but bad for long-range battles, while the sniper rifle is great at a distance but slow to recover between shots. Other weapons, like the CAB (as sort of microwave-emitting death ray) require you to keep the wave on opponents for a short length of time.
In addition to your primary weapon, you have a secondary handgun and explosives. Both are useful, though grenades are usually only good as a last resort when you know you're about to die or as a way to take out vehicles. Some maps contain either tanks or jeeps that players can use. Both are stuck on rails and aren't as mobile as commandos, but incredibly effective if used right. You can run over other players and they're hard to take out - especially if you're facing bots since they have a hard time dealing with vehicles.
Finally, players can rocket around maps using a jetpack, adding a vertical component to matches. Jetpacks have a limited fuel supply, though it recharges when not in use. If you're able to earn enough kills on one life, you can even turn the jetpack into a weapon.
Crash Commando may seem like a basic shooter, but it is easily one of the best and more original games on PSN. If you're a fan of multiplayer throw-downs or just like blowing things up, Crash Commando should have your attention.