If you approached
Doritos' Dash of Destruction without really understanding how it fits into the videogame universe, you might wonder why it is that you get to play a reasonably cool, but totally free, game. The free part doesn't make sense from a production value standpoint;
Dash of Destruction is a good looking game that features crazy amounts of eye-candy and destruction, just like in the title... There is also dashing involved, but more on that later. The bar for quality on Xbox Live Arcade is pretty high, and
Dash of Destruction squeaks over the line with several things that add up to a good gaming experience. First on the list is a dinosaur, but not just any dinosaur. A T-Rex is nothing to sneeze at, especially when it includes some funky gadgets and armor to stand out in the Jurassic crowd. Next up is that destruction, which
Dash of Destruction does quite well. Destroying a city has been fun since the classic
Rampage made the scene, and for some reason it never gets old.
Dash of Destruction channels
Rampage while adding in the kind of top-down visuals of chasing cars through the city that reminded us of the old
GTA games.
Doritos' Dash of Destruction and its creator, Mike Borland, were part of the Unlock XBox competition launched in 2007. Borland entered the game to showcase his amateur game design and coding skills, neither of which suck. After overwhelming votes in his favor, Borland clinched the win and worked with NinjaBee studios to finesse the version of Dash of Destruction that appeared on Xbox Live Arcade in 2008. The main difference between Borland's demo and the final version is polish. Audio and visuals are improved, with a multiplayer experience that remains as fast and frantic as the solo version. The big winners in the game are Frito-Lay and NinjaBee for getting miles of free promotion through this program, but Borland's profile as a potential future Will Wright went up considerably. Being showcased in Live Arcade is, like that T-Rex, nothing to sneeze at.