Playing a game with minimal instruction or menu-clutter is always a gift, and the layout of everything in
Boingz is intuitive. Partly because of its status as a download game,
Boingz can't rely on a printed manual. There is one available, but not tied directly to the game. Players quickly find that learning their way around the game's control scheme is as simple as looking around each level. Initially, cryptic little symbols and signs resolve down to instructions on how to play the game. You'll see diagrams for what to do with your
Boingz, arrows pointing the way to some important object or puzzle element, and even some explicit helper-text that pops up from time-to-time. In each case, you'll be pointed back to the Wii-mote or Nunchuk, with instructions on how to do something that helps move you through the level. The basics of control involve grabbing a
Boingz by its head with the (A) button and moving the Wii-mote in some direction to stretch the little thing. Releasing the (A) button launches the
Boingz. Levels will contain several
Boingz, and you can click to control any of them (one at a time) during gameplay. A neat mechanic that pops up in many early puzzles is "pinning" your
Boingz to an object or the floor. Later puzzles involve heavy coordination of multiple
Boingz, but the early levels teach you how to do things that will be important later, like pinning your
Boingz to a rock so it can sink through water and navigate to otherwise inaccessible parts of the level.
It's hard to sing the praises of Boingz over our disappointment with the marginal control scheme and dodgy physics. It also feels wrong to pan the game since it introduces such a neat and well thought out concept. Perhaps with Boingz 2.0, we'll see more fine-tuning of the control scheme and refinement of the physics behind stretching and launching the little Boingz. Until then, we'd classify Boingz as a curiosity, fun for adventurous souls that have Wii-Ware credits to burn or patient gamers willing to forgive some rough edges for a unique gaming experience. The challenge in recommending Boingz over some of its competition on the Wii download service is that there are a host of better realized games available for a player's dollar, such as World of Goo, the Art Style games, or something like Lost Winds. If you've played all those and still need more, you could do worse than invest in Boingz and give these stretchy little creatures a whirl. Or a spin. Or a launch...