Boing Docomodake is an eye-catching game, with a distinct look that makes people stick around to see what happens next. The levels are not incredibly novel in their design, but the Docomodake characters are almost impossibly cute. Each stage features original music that goes way beyond tinny ice-cream-truck ditties and never falls into that annoying Techno/Synth rut most games fall into for lack of inspiration. In a game where every level is a creative, problem-solver's dream, the surroundings become part of the gameplay. What you see is always what you get in Boing Docomodake, as you are introduced gradually to all the various gameplay elements. Obvious visual influences are old-school games like Dig Dug or chase/maze games like Pac-Man, combined with the newer aesthetic of imported vinyl figures and anime-inspired toys. Boing Docomodake is a bit unusual for the DS in that all its action happens on just one screen. This makes it simple to follow the action, but limits the potential to create more complex puzzles.