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WWE Legends of Wrestlemania

Score: 80%
ESRB: Teen
Publisher: THQ
Developer: Yukes
Media: DVD/1
Players: 1 - 4; 2 - 4 (Online Multiplayer); 2 (Co-op)
Genre: Sports (Wrestling)/ Arcade

Graphics & Sound:

From the standpoint of wrestlers of the 80's and 90's that have larger-than-life personalities, THQ's Legends of WrestleMania puts an emphasis on the "larger" portion of this statement. While the player models look quite good for the most part, the muscular structures of all have been beefed up like the 'roids wrestlers of today. Being a HUGE fan of Hulkamania and other staples back in the day, I tend to be a bit disappointed in the overly exaggerated wrestler physiques and wish that the developers had kept the reality in wrestling (I know, that sounds weird) a bit truer.

Aside from the crowd visuals being less than stellar, the other side of the visuals is in the animations. While most of the animations are stock while in the ring, some of the entrance animations are outstanding, especially guys like Hulk Hogan and the Ultimate Warrior, bringing added life to an otherwise average title.

As far as the audio goes, Legends of WrestleMania is also decent, but nothing spectacular. The in-ring sound fx are good, but nothing over the top. The commentators tend to be a bit flat most of the time, although they do a fair job at calling the action when it happens at least. Still, it would have been outstanding if Legends could have employed announcer Mean Gene Okerlund to authenticate the game even further.


Gameplay:

Legends of WrestleMania is nearly a wrestling fan's dream come true... or at least those of us who have grown up in the era of Hulkamania. The list of sports entertainment athletes included is outstanding and really helps bring back some memories of the glory days when modern wrestling began its boom. Unfortunately, even with the greats that are available in the game, Legends of WrestleMania could have employed a few more as well, including curiously missing superstars like Randy "Macho Man" Savage, Captain Lou Albano, George "The Animal" Steele, Jesse "The Body" Ventura, and Hillbilly Jim. It would have also been great to see a few more managers involved. Had a few more of these greats been included, it would have been even easier to overlook some of the performance weaknesses in Legends of WrestleMania.

The game allows you to mix it up in the squared circle by jumping into three different game modes: Exhibition, Legend Killer, and Tour Mode. The first is simply a quick way to jump into matches, choosing options like Singles, Tag Team, Cage, and Ladder matches, as well as Handicaps, Battle Royals, and the Royal Rumble. In Legend Killer, you create a superstar that can be used to sequentially dethrone the top legends in the game. Finally, the meat and potatoes of the game lies in Tour Mode. Here, you will have three sub-categories to choose from: Relive, Rewrite, and Redefine. Essentially, you take control of one superstar in events from WrestleMania matches of the past in an effort to fulfill the same outcome, change the outcome, or relive matches with new atmosphere, such as using old school wrestlers in a Hell in the Cell match.

The core gameplay boils down to trying to pummel your opponent enough to make him either submit or lose to a pinfall. I have to admit that this title, as compared to other wrestling videogames out there, does feel a bit less polished and there aren't as many different controls and moves to perform as one would think. I do like the crucial moments in the game where the action changes to real-time cut-scenes that focus on certain actions. In some, you will have to watch for and time simple button presses faster than your nemesis to gain the advantage. In other cut-scenes, special moves will take place or things like manager interference will help turn the tides. Typical of wrestling matches of the past, a manager can actually affect the outcome by distracting a player or even placing a wrestler's foot on the ropes before the final three-count. Classic!

While it is certainly entertaining to be able to relive past matches and control their outcomes in the Tour Mode, I do think that too much of an emphasis was put into this feature instead of developing original content. The best of both worlds would have had storylines as you would see in most recent wrestling titles, yet using these nostalgic wrestlers. There is a Create-A-Wrestler mode present in the game as well. The cool thing about this is that you can take him online and pit him against other created wrestlers or superstars alike.

Taking Legends of WrestleMania online allows for some decent gameplay and there was virtually no slowdown noticeable in my testing. There is, of course, an added difficultly level while playing against online opponents because the computer-controlled wrestler A.I. is somewhat predictable offline. Also included in the game is the ability to import current WWE wrestlers into your game, providing you also have WWE Smackdown vs. Raw 2009 saves on your Xbox 360. Here you can pit new stars against old in the ultimate showdown to see who really is King of the Ring.


Difficulty:

The difficulty of Legends of WrestleMania depends on a few different factors. First off are the controls. While simple to use, they do take a bit of a learning curve to master, the biggest being that of reversals. With precise timing, it is theoretically possible to reverse nearly every move in the game, with the exception of special circumstances. Once reversing, you'll have to also be faster than your opponent in quick and specific button presses.

Another factor in difficulty is that of the gameplay modes themselves. In Tour Mode, for example, you need to accomplish certain objectives in your road to victory in each match type. By accomplishing enough of these goals to earn the minimum required points, you'll be able to move on to the next match. Because of this, there is an added amount of stress involved in not missing too many of these objectives, which would in turn cause a failure in the current mission.

Overall, Legends of WrestleMania isn't all that difficult in terms of general gameplay. Because of this, there is a certain amount of boredom that sets in as you play through the game. That's not to say that you won't lose or repeat some of the matches, but sticking to a plan and being sure of your goals makes winning matches that much easier.


Game Mechanics:

While the controls are quite basic in nature, meaning that they are easy to pick up and play, there is also a certain amount of frustration that comes with Legends of WrestleMania's control scheme. My biggest frustration is in the reversal system. It is true that you shouldn't be able to reverse every time, so in that, the developers have done a good job, but I do feel that when I time my button presses correctly, they sometimes don't seem to register. It may be that I'm really not timing the reversal correctly, but since the normal kick/punch controls also feel a bit clunky, I'm not sold.

During gameplay, it feels to me that once you get behind against your opponent (especially while playing against human opponents), it is very difficult to catch back up. It's not to say that you can't (this is wrestling, after all), but in a singles match without managers, recovering is much more difficult. The cool thing abut the different modes is that you can, at times, get interference help from your manager and completely turn the tide in the match. This feature helps not only bring back memories of yesteryear, but also gives a little variety to the stale wrestling matches that can sometimes exist.

Legends of WrestleMania is a fairly solid title in that the recreation of wrestling's glory days comes out from when the faction was still known as the WWF. The number of legends present is outstanding, even if a few superstars are curiously missing from the ranks. Any old school fan of the ultimate in sports entertainment will likely enjoy Legends of WrestleMania, especially through the ability to unlock real video from past WrestleMania events. Beware that the Tour Mode isn't as in-depth as other wrestling videogames, and that it is essentially just a bunch of match recreations without artificial storylines. The ability to import your created character or other wrestlers from WWE Smackdown vs. Raw 2009 is a welcome bonus, however, so anyone with both games will surely enjoy this feature.

Complete List of Legends:
Andre The Giant
Animal
Arn Anderson
Bam Bam Bigelow
Big Bossman
Big John Studd
Bret "Hit Man" Hart
British Bulldog
Brutus "The Barber" Beefcake
"The American Dream" Dusty Rhodes
Greg "The Hammer" Valentine
Hawk
Honky Tonk Man
Hulk Hogan
Hunter Hearst-Helmsley (Triple-H)
Iron Sheik
Jake "The Snake" Roberts
"Hacksaw" Jim Duggan
Jim "The Anvil" Neidhart
Jimmy "Superfly" Snuka
Junkyard Dog (JYD)
Kamala
King Kong Bundy
Koko B. Ware
Michael P.S. Hayes
Mr. Perfect (Curt Henning)
Nikolai Volkoff
"Nature Boy" Ric Flair
Ravishing Rick Rude
The Rock
Rowdy Roddy Piper
Sgt. Slaughter
Shawn Michaels
Stone Cold Steve Austin
"Million-Dollar Man" Ted DiBiase
Ultimate Warrior
Undertaker
Yokozuna

Managers:
Bobby "The Brain" Heenan
"The Mouth of the South" Jimmy Hart
Mr. Fuji
Paul Bearer


-Woody, GameVortex Communications
AKA Shane Wodele

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