The game looks exactly as you would expect, especially for those players who have taken on many of the other DBZ fighters out there. All of the characters are cel-shaded and bear a striking resemblance to their anime counterparts, and the locations also feel like the various places that the series took place in. The other major aspect to every Dragon Ball game's visual style is the special moves and how well they resemble what was shown in the TV series, and here again, the game's presentation doesn't let the fans down as both major and minor moves seem pretty well depicted in this title.
From the sound side of things, Raging Blast seems to have gotten the old crew back together yet again to take on their former roles and play through the series' various sagas since everyone from Goku, to Piccolo, Frieza and even minor characters like Bardock and the androids sound like they are done by the same actors as before.
Unfortunately, there are two major flaws in Raging Blast that makes it's faithful recreation of the anime series's visual and audio feel all but worthless. One is the game's actual fighting/control system (more on that later), and the other is the horrible camera. I can't tell you how many times the enemy has flown straight up into the air, and the camera's attempt to adjust itself so it could see both me and the opponent left both of us out of frame. If that didn't happen, then the camera was so close to my character, that I still couldn't see anything, and the only hope I had was to attempt to dash towards the enemy in the hopes that I would see him or her before they could counter my blind assault. This aspect alone makes the game all but unplayable.