Even more impressive is the lack of long load times or massive slowdown while traveling across the map. There's usually a good 20 - 30 second load before starting a mission or reloading after death, but during play, it's a pretty seamless experience. It looks great too - especially once you set to blowing up bases with explosives, vehicles and just about any weapon you can find. The destruction isn't on the same level as Bad Company 2, but there's enough mayhem that taking out bases is a satisfying (and great looking) experience.
One slight hiccup is the lack of variety. Soldiers look the same, even the ones on your side. I couldn't tell you the number of times I opened fire on allies. They didn't seem to care much, but it really threw me off.
Gunfire and explosions sound great and react to their surroundings. If you're in an enclosed area, you'll get a little echo. Music is playing in the background, though most of the time it's drowned out by weapon fire, explosions and military radio calling for backup. The only problem is the voiceacting, which really isn't a problem when you consider story isn't a major focus here. Like gameplay, voiceacting is overdone, to the point that every sentence can become groan-inducing.