I only found myself enamored with a few parts of this game's visual presentation. Some of the cutscenes play out in pseudo-storybook style. This has been done several times before, but it's a welcome sign of effort that unfortunately doesn't show through the rest of the production. Additionally, each time the player takes on and completes a quest, a really pretty fire effect accompanies the bit of text that appears. As far as the presentation goes, there are a few nods to the source material. For example, Bubo the mechanical owl saves your game for you. Unfortunately, the in-game visuals are dull as dishwater and technically problematic. The camera is often an issue and other characters tend to pop out of existence during Sub Weapon Seizes. Unnatural animations and other bizarre quirks constantly remind the player that they are playing a game, rather than living an experience. Greek mythology is supposed to inspire our imagination with its opulence and excess. I don't know whether Clash of the Titans is playing it too safe or just plain lazy.
Liam Neeson, Sam Worthington, and Ralph Fiennes clearly know when to stay away from a project. The voice acting in Clash of the Titans isn't the worst I've heard, but it's mixed and arranged poorly, causing even the most straightforward conversation to follow canned, robotic rhythm. The music isn't bad. Several parts of it loop, but I never found myself wishing for something that much better.