The graphics in Beyond are outstanding. The lighting is just right to successfully convey the location of your character, but even though the lights and shadows of BG& E are impressive, the amount of detail in the levels leaves something to be desired.
The characters are nothing to scoff at though. The level of detail in Jade (the photojournalist) and her friends (not to mention the enemies) is outstanding. I couldn't help but notice the amount of effort that went into making these characters. One of the characters that will help you along the way, Pey'j, is a half-human/half-pig character, and the model for him is astounding.
The lighting and detailed characters lend a major hand to the cinematic feel for the entire game. Also adding to the movie feel of Beyond Good and Evil is when the battle sequences start moving in slow motion -- and wonderfully enough, this somehow doesn't affect the combat system. There isn't any real lag in the controls and it looks beautiful.
Beyond Good and Evil is offered in three languages: English, French and Spanish. Unfortunately I am not fluent (by any means) in French or Spanish -- so I am not sure how well the translation is or how it sounds in the game. So I will talk about what I do know -- the English version.
The voice-acting is fairly right on. The lip synching also seems to be better than most games I have seen on the system -- of course this is all within the cut-scenes. The entire dialog within the game itself is text based.
Beyond's music has a great feel to it and pipes up at just the right moments. The style is appropriate for each location within the game. The music has a good habit of revving up just as the action picks up.