The default control setup for
Resident Evil: The Mercenaries 3D gave me problems, primarily because I am used to the console controls. They are customizable to an extent, but whatever you fancy, the chances are high you'll want to get rid of the first-person aiming.
Resident Evil 4 and
5 forced you to stop dead in your tracks whenever you wanted to do some shooting, and while
The Mercenaries 3D changes that slightly, it's still way more clunky when dealing with such a dramatic change in perspective. The touchscreen holds your inventory, though a few hotkeys are already in place (for example, (A) automatically uses an herb). As they are, the controls work well; it's easy and fun to squeeze off a shot to the legs, close the distance, and finish the creep off with a roundhouse kick to the face.
The Mercenaries 3D features a playable demo of the upcoming Resident Evil: Revelations. However, don't buy this game to check it out; it clocks in at roughly two minutes. Regardless, we have some impressions to share, and we'll be delivering them shortly.
As a diversion, Resident Evil: The Mercenaries 3D works. As a full-priced game, it fails. Unfortunately, this release doesn't feature nearly enough content to justify its $39.99 price tag. Don't confuse that with "it's not any fun to play," because it most certainly is. The fact of the matter is, a few hours of content is a pretty lousy deal for forty bucks. The score you see at the top of the screen would be twenty more if the game had cost twenty dollars less. But as it is, Resident Evil: The Mercenaries 3D is a bad value.