Rise of Nightmares steps out as one of the first Kinect games to really let you run, turn, and "shoot" like a standard first person shooter game. The thing is, it didn't seem to grasp all the things that have made Kinect game fun so far. And it falls truly short of replicating a first person shooter experience.
Basically the controls go like this: put your foot forward to walk forward. Stand to stop walking. Put your hands up in a fighting stance to get your weapon ready. It seems like it could work seamlessly, but when you put it altogether, it feels clunky. You basically have to separate most actions for them to work (no strafing, you have to turn, wait, turn more, then run). You can't really switch targets easily when you're locked on, so you end up having to drop your fighting stance and move. There's really no running to speak of, just a slightly faster walk. Did I mention there's no strafing?
You can tweak the turning speed, as well as the amount of time it takes to complete a gesture, like picking something up. It still doesn't seem quick enough and fighting just doesn't seem responsive. I had several people try the game with similar flailing results. It just seems impossible to find the right gesture that the game "likes" in order to consistently swing a weapon. It seems like the poor controls were compensated for, since the enemy A.I. is pretty near nonexistent. Sometimes enemies will just randomly run away. They won't necessarily swarm you when they can and sometimes they don't approach you at all, even when you're inches away.
What Rise of Nightmares does do is offer you a glimpse of what might be possible with future Kinect games like this. Right now it feels like an old arcade game, and a bit of a gimmicky one at that. Put a few quarters in, try it for a few minutes, but it won't really grip you for hours.