As of this time, Resident Evil: Revelations is the best-looking 3DS game available. There really isn't any room for argument. It's technically impressive and makes pretty great use of the 3D effect in both gameplay and cutscenes. While it doesn't measure up to the visuals achieved on a high-end computer or gaming console, it's easily on par with Resident Evil 4. Character models are impressive -- with the exception of Raymond, whose ridiculous hair makes him better suited for the circus than an anti-terrorism agency. Some of their costumes (ahem, Jessica) are unbelievably impractical, but they look cool. Enemy designs are classic Resident Evil fare, though there isn't a whole lot of variation. The environment is the real attention-grabber this time around; a derelict cruise ship is a fantastic setting for a Resident Evil game, and the Queen Zenobia has everything a cruise ship should have -- make of that what you will. A handful of in-game loading sequences causes the game to hitch up and freeze for a few seconds at a time, but you'll come to learn exactly when these hiccups will occur.
Resident Evil: Revelations tries its best to follow its console brethren in the sound department, but fails in a few key areas. For starters, the soundtrack is quality stuff. When there's no music, the creepy ambience adds a nice layer of tension. The voice acting is hammier and cheesier than a Monte Cristo sandwich, and longtime fans should know to expect that. The pulpy story borders on silly on more than one occasion, and any degree of self-awareness would kill the horror vibe. Jill and Chris are stock heroic, and the supporting characters are standard sidekick. While most should be able to tolerate Parker's sketchy accent, I have a strong feeling that players will be easily annoyed by Quint and Jessica. Sound effects are the low point; I can only blame the 3DS's terrible speakers for so much. Guns and explosions sound fuzzy, and every time a bullet strikes flesh, it sounds like a sheet of paper is being crumpled up.