Resident Evil: Operation Raccoon City tries to be a
Resident Evil-flavored third person cover shooter, but there are tons of execution issues that render the gameplay stale and uninviting.
First, the cover system. It's not broken per se, but it doesn't work well. It's supposed to be a smart cover system that judges when you want to be in cover. Unfortunately, it is completely incapable of doing so. I can't count the number of times I ran up to a flipped table or random piece of cover and automatically stuck to it despite not wanting to.
Operation Raccoon City may cast you as part of a squad, but that doesn't mean you'll have any control over your teammates. That's a real shame, because they are just as braindead as those infected with the T-Virus. They stand in doorways, shoot at nothing in particular, and trip mines that are clearly armed. This is rectified by having friends accompany you, of course.
As mentioned, Operation Raccoon City's gunplay is tired and uninteresting. The amount of hits required to put enemies down is not consistent, and there is very little impact to each landed hit. You've got more tools to work with other than guns, but they aren't all that interesting either. Throwing grenades is a huge pain in the ass; you might be up against a wall with ten enemies straight ahead. You'd think tapping the grenade button would allow you to throw a grenade directly where you're aiming. Alas, your throw would probably bounce off of a wall and land at your feet. Of course, you could simply wander into the chaos and start mashing (B); the close quarters combat is ridiculously overpowered.
Fixing yourself up is different in Operation Raccoon City. First off, Green Herbs are instantly used upon pickup. Second, you are not immune to the T-Virus, and you can indeed become infected. You're no longer guaranteed to shrug off a Licker attack or a zombie bite. If you're infected, you have a limited amount of time to be treated with Antiviral Spray before you turn. It's a neat idea that would be cool to see in other Resident Evil games.
Abilities are interesting. Each character has his/her own special skills, and you can unlock them with experience. For example, Vector can temporarily turn himself invisible, while Four-Eyes can shoot a dart that allows her to control infected individuals. If the core game was more interesting or more fun to play, these additions would have been more notable.
The Resident Evil franchise is no stranger to failed experiments. There have been a few stinkers, and Operation Raccoon City unfortunately earns a spot on that list. I can't recommend it to Resident Evil fans or fans of third person shooters in general. It just isn't much fun to play.