Bounty Hunter covers a period of time predating Episode II, and among a host of other 'secrets,' explains why Jango ended up as the model for the Clone Army. To avoid spoiling any of the story, I can say that the premise of the action is a hunt for a rebel Jedi leading a fringe group against the plans Count Dooku and Darth Sidious have to sow discontent and confusion within the Republic. The prize is huge, and Jango is pulled in along with other bounty hunters intent on being first to claim the prize for Dooku and Sidious.
Lots of little story points are sure to please Star Wars' fans, but the question of whether Bounty Hunter could stand on its own without the license is up for debate. Personally, if this didn't have Star Wars stamped all over it, I don't think it would be viewed as more than a solid 3D action title. There are many good things and some very frustrating things contained here, so even true fans may find themselves throwing up a controller now and then. The high points are in the 'cool' factor Jango has with his gadgets and his 'take no prisoners' persona. During the course of a level, you'll have to make your way toward one or more objectives, but you are always on the lookout for a bounty. Slipping into a special mode allows you to look around in first person to see what bad guy (or creature) might have a price on his head. Once you identify a possible bounty, you mark him and grab him. Dead or alive? Just shoot to kill. But, when a live capture is needed, you can use whipcord to bind him and take him in still breathing. Special weapons you gather during the game help keep life interesting, such as the cluster missiles and sniper rifle.
The dark side is when you find that using all the cool weapons and mastering Jango's moves is harder than molasses in January. No, that's not really correct. Getting through the game is not as challenging as it is cheap and sometimes just plain boring. Experiences with poor control and awkward design choices may trump the great story for all but the most dedicated Star Wars fans. An example is the device used to I.D. possible bounties. Pressing a button puts you in this mode, but doesn't do anything to stop enemies from coming at you. So, it is worthless once a battle starts, and ends up being a different twist on sniper action at best. From afar, before anyone knows you're there, scouting for bounties is a good idea. Just don't get any ideas about doing too much scouting in a big fight or you'll find yourself scouting the floor as a dead body. Clambering over obstacles and doing lots of fancy maneuvers is a nice idea, but too much of the time Jango handles like a Geo Metro in a dry river-bed. Falls, slips and unpredictable controls really rob much of the fun, and relegate the later levels to none but the faithful.