An artistic tour de force. That’s Fantasia in a nutshell. It doesn’t quite encapsulate the utter mastery of animation in the way that its namesake did over seventy years ago, but it remains a compelling bit of eye candy in its own way. During a performance, your silhouette is projected at the bottom of the screen; your hands glitter with pixie dust and each successful gesture results in a radiant burst of light from the active hand. This leads to a sense of player involvement that I’m not sure has been so palpably felt. Gesture prompts are illustrated well and timed accurately with the music, and though there’s a slight delay between your movements and those of your on-screen counterpart, the illusion is no less powerful.
In games like Fantasia, in which sound is nearly everything, this is where the game is made or broken. Of course, this is a Harmonix game we’re talking about, so it absolutely makes the game. The soundtrack may be the most diverse I’ve seen since the original DJ Hero, and while a lot of it boils down to personal taste, they’ve done a brilliant job of adapting each song to this particular style of play. More impressive is the two additional remixes that can be eventually accessed mid-performance. I never thought I would be able to appreciate an electronica version of the White Stripes’ "Seven Nation Army" or a metal remix of "Bohemian Rhapsody." For me, the low point of the game is to be expected; Disney’s involvement with this game means some of the talent they’ve been pushing for years is bound to show up. Imagine my excitement when I found a series of downloadable songs in the game case only to find out that they’re from the likes of Demi Lovato and OneRepublic. But whatever. Free is free, right?