WWE 2K17 is lacking from several perspectives, and to my shock, that includes style. That’s particularly odd, considering the bombastic gaudiness of sports entertainment as a whole. Events, when witnessed through the miracle of television or experienced firsthand among a rowdy stadium crowd, have an anarchic spark to them; sure, it’s scripted and goofy, but you can’t help but lose yourself in the spectacle of it all. WWE 2K17 is missing this spark, and while the rendering of its superstars and the animation work is somewhat close to the real thing, nothing about it screams "next-gen." The drab visuals ultimately end up lending an unwelcome sense of sterility to what should otherwise be exploding at the seams with over-the-top personality.
WWE 2K17’s lack of charm extends to its audio presentation. Its licensed soundtrack exists on a razor’s edge between middling and annoying, which I suppose is a decent enough representation of the franchise as a whole. Theme songs and entrances are handled well-enough, but I guess it’s a foregone conclusion that they can’t secure authentic voice talent across the board. So it has to make up for all of that with sound effects, which generally get the job done without any muss or fuss. Heavy landings on the canvas stand out as always, and given the theatrical, limited-contact nature of the fighting, it wouldn’t be reasonable to expect the nasty fleshy impacts associated with authentic martial arts games.