Each room or surrounding has multiple camera angles, which are triggered when the character moves into specific locations. Although the trigger locations are not properly defined, they do provide a sense of realism and space.
The three-dimensionally modeled characters look much like characters from the original Resident Evil. An obviously aged look compared to that of more modern 3D engines, Hitchcock lacks necessities such as shadows and reasonable animation speed. Throughout the game, the models just look out of place in front of the highly detailed maps behind them.
Voice acting is nice. Each actor performs a believable rendition of the character moving on the screen. The dialogs however could have been scripted better. Sometimes the lines sounded too rough and unpoetic. Nevertheless, the sense of movement was not lost in poor voices.