I'd hate to call
Fighting Legends a MMORPG, but there isn't a much better name for it. As far as I can tell, they don't have a name for RTS games with role playing elements. On the surface, it may look like an RPG, but the real meat and potatoes are the RTS aspects. You have a main character called an avatar, who basically carries a field base in his pocket. As long as you have enough room, you can deploy your base anywhere you want, turning the whole land into your own personal battlefield.
There are nine different clans in FL, each unique in their own special way. Each clan has five different troops (archers, monks, etc.) that it can make and send to fight. After deciding on which clan you like the best, you choose what type of character your avatar will be, and then you're sent kicking and screaming into the world of Exisle.
Exisle is composed of zones, which in turn make up three different regions. Each region has a theme (sky, earth, and underworld), and contains many different zones. Each zone usually contains a town and portals to other zones. The zones are where you carry out your business, whether it is social, economic or hostile in nature. If you prefer the latter, then everywhere you go is potentially a huge map for you to do battle on.
Deploying your base requires nothing more than the push of a button. As with any RTS, your base is where you pool your resources to make troops and other buildings. At the start of the game, you will have only one building with which to make troops, and it will only be able to make troops identical to your avatar's archetype. New huts for different troop types are available, but don't expect to get them any time soon, as they are far out of your price range when you first start off. Walls and towers can also be built to protect your base, but will stay where they are after you pack up and leave.
As for the resources, no strategy game would be complete without them. There are three different resources in Exisle, and each can be found in abundance in its native region. While there is virtually limitless resources, collecting them in large amounts can be quite a task. Your base will generate resources on it's own, but you should never count on that, as the process is as slow as molasses. Fallen enemies will yield resources, and depending on what region you're in will determine how much of each resource you get.
Fighting can be done with or without your base deployed. Deploying your base just gives you an active place to make more troops, in case the fight is going to be a big one. Otherwise, all your troops walk around with you like one big mob. In the beginning of the game you're pretty much forced to fight small time monsters (where have we seen this before?) until you're strong enough to take on someone that matters. Later though, you can look forward to larger fights with multiple people.
I'd like to touch upon a great aspect to Fighting Legends that people will probably overlook. Your avatar is semi-immortal, and if he dies in battle, he can be resurrected at your base. I say semi-immortal because he will eventually grow old and die. By the time this happens, though, you should have some heroes in your ranks. Heroes are high level troops that are also as immortal as your avatar, but just a little less powerful. You will have to name an heir (one of your heroes) to succeed your avatar when he dies so your forces can live on. Essentially what this does is to keep everyone's power in check, as no one will be able to have extremely high level heroes and avatars that can take over the world. A welcome new addition to the world of MMOG's that will hopefully catch on.