Munch's Oddysee teams up Abe and Munch, two misfit aliens, to help stop yet another Glukkon threat. Abe won his freedom in the first game on the PlayStation, and now with the help of the only surviving Gabbit on the planet, Munch, he must fight, or at least solve puzzles, to prolong that freedom.
Munch's Oddysee stays true to the original games with its puzzle style gameplay and lack of run and gun action common to platformers of similar layout. Abe must enlist the aid of his friends to help him open doors, and Munch has the useful ability to control platforms and robots. Unfortunately, the chance to control robots to do your bidding doesn't occur as often as would have been nice, because this is one of the finer points of the game.
Abe can also control the minds of Glukkons, but similar to controlling the robots, these occurrences are few and far between. The rest of your time will be spent running around and pulling levers, and occasionally standing on a switch that will open a door on the other side of the level.
The gameplay isn't the only thing that is lacking in Munch's Oddysee. There is little to no character development, and all of the humor that was ever present in the previous titles is nowhere to be found. Had there been an ounce of story telling within the levels, instead of only in the very infrequent cut scenes, the torture of each puzzle wouldn't have been that bad.