Global Ops is a game of terrorist/anti-terrorist nature. Each of the thirteen maps has both of these sides. Since the maps are located all around the world, no two terrorist or anti-terrorist sides are the same, fending away the monotony. And though there is a single player mode, you won't be playing it all that much. What this game really comes down to is its Multiplayer capabilities.
The soul of the game is based around teamwork, and if you don't realize this soon, then your team will have a tough time racking up their score. You play one small piece of the puzzle by choosing one of 7 different classes available. People like Commandos, Medics, and Recon are common, but Global Ops adds another element by including the role of the Intelligence Satellite. On one hand, this job totally displaces the player from the action. On the other, it gives them a bird's eye view of the map, and also allows them to issue orders and waypoints.
This distribution of the elements of war between players virtually eliminates the possibilities of 'lone wolves'. Everybody on the team relies on everyone else equally, making it difficult, nay, impossible, to win the game by yourself.
The missions themselves are inherently team orientated, including objectives such as capturing two completely different rooms, or guarding six hostages. The levels are designed well, and with the addition of NPC's at the spawn points, makes spawn killing a thing of the past.
Upon dying (and believe me, this will happen frequently), you are sent back to your spawn point to wait for the spawn timer to run down. Once every minute or so the recently killed players are let out of the spawn area, allowing for strength in numbers, instead of stringing the team out for them to get killed.