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Kohan: Immortal Sovereigns Gold

Score: 90%
ESRB: Teen
Publisher: Strategy First
Developer: Timegate Studios
Media: CD/1
Players: 1 - 8
Genre: Real-Time Strategy

Graphics & Sound:

Despite the simple isometric view with sprite based graphics, the game can only be played at 1024x768 resolution. If you actually have the hardware that can handle this, though, you won't be disappointed. The maps are colorful and the units move smoothly, and though there aren't that many spells in the game, they do a nice job to complement their environment.

Sound-wise, however, this game isn't all that impressive. The variety of unit responses isn't all that plentiful, making for some serious repetition problems. Sound effects are little better, a little less redundant, and not all that bad. The music is equally appealing, with nothing overwhelming here, but is also very easy listening. And I'll take that over bad music any day.


Gameplay:

Kohan: Immortal Sovereigns isn't just another RTS with a few new twists to it. It does have many tried and true RTS elements in it, but in the end it just seems to have done better than most else out there. The single player mode has you taking control of a Kohan, one of a race of immortals who ruled the world peacefully, and tasking you with ridding the land of an overwhelming evil. Nothing impressive with the story line here, but if you can look past that, there's plenty of great gameplay to be had.

The single biggest difference with Kohan as compared to the rest of the games out there is how units are controlled. Instead of commanding individual units, you command them in groups of up to seven people. These groups are made up of four front line men, two supporting units, and either a Kohan or generic Captain in the middle to command them all. Before you even get into battle, here is where a lot of the strategy takes place. Plenty of units are there to choose from, and figuring out the right combination of them to take care of certain tasks is a job in and of itself.

As with any other RTS', there are resources to be had in Kohan. Gold is your main resource, and can be found in the various gold mines around every map. This is the only resource you really spend. The others, like iron, wood, and mana, are made at your cities, and instead of having a definite amount, you have a balance that is either positive or negative. When they're negative, they start eating into your gold stockpile, so keeping them up is as important as gathering gold.

To keep the replay value fresh, there are other playing modes besides the single player campaign. Plenty of skirmish missions are available, which quickly let you get into the action without much setup. Once you get bored of the single player story [shouldn't take long], these missions are a godsend. Net play is also available, and we all know there just isn't anything like playing against another human.


Difficulty:

Despite the varying difficulty settings, the enemy AI will impress you on all fronts. Kohan is really filling the gap between computer-opponent AI and human-opponent intelligence. Gone are the days of suicidal rushes from the computer. Instead, your opponents will make decisions that will leave you thinking, and will probably end up in your repertoire. The intelligence the computer shows will startle some into thinking the game is exceedingly hard, as what they are used to is not there. However, it just demands that you take on a new form of strategy to deal with the situations the computer puts you in.

Game Mechanics:

With all the other advancements that Kohan has made, its surprising to see how the control has remained basically the same. Both mouse control and keyboard shortcuts are available, and grouping units is the same as ever. The ability to bring up informational charts on almost anything you see is a handy trick, though not always a necessary action.

Definitely a new twist on the genre, Kohan will appeal to just about anyone who enjoys video games. Strategy fans would be committing a sin if they didn't go out and buy this game right away, as it yields some of the best gameplay in the genre as of late.


-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:



Pentium II or equivalent, 300 MHz processor, 64 MB RAM, 400 MB Hard Disk Space, Windows 9X, ME, 2K, DirectX Compatible Video Card
 

Test System:



Windows 98, 1.4GHz AMD Athlon, GeForce 2 mx 32MB video card, 40 gig hard drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, T1 Internet connection

Windows Jumpgate Windows Legion

 
Game Vortex :: PSIllustrated