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Mystery of the Mummy

Score: 65%
ESRB: Everyone
Publisher: DreamCatcher Interactive
Developer: Frogwares
Media: CD/1
Players: 1
Genre: Puzzle/ Adventure

Graphics & Sound:

Mystery of the Mummy nixes the classic point and click puzzle game style by trying (i.e. forcing) a pseudo 3D interface. One would only be fooled for a few seconds into believing that this is a true First Person Adventure game. You are able to use the mouse to look around at every angle you want, but only from fixed points of view that are hard wired in the game. The world around you is a 2D image projected on a 3D world, making for extremely grainy images and a general lack of detail, something that is definitely not needed in a game that forces you to pick up tiny objects hidden in the corners of poorly lit rooms.

The musical score is befitting of the time period and style of the game, and with this it achieves an atmosphere that does not distract, but also doesn't add much to the game. Little is gained from standing around and listening to the music. The sound effects run along the same line; they're there, but you'll feel indifferent to them most of the time.


Gameplay:

Inspired by the Adventures of Sherlock Holmes, Mystery of the Mummy drags you along through a tale of deceit and murder, while in control of the famous Sherlock Holmes himself. With Watson out of the picture, (he's not dead, just not there) you get to tackle the puzzles and traps in this game all by your lonesome. Relying on just your brain, however, will probably leave you, or the game disk, in shambles, depending on how violent you get.

In the common format of puzzle games like this one, you travel around various locations, picking up objects, storing them, and then using them later to open a locked door. And there is no shortage of locked doors in this game. After a while, they seem kind of pointless, as do the items you use to unlock them. Strangely enough, you cannot combine anything together in your inventory. It seems the developers instead decided to wrack your brain with obscure puzzles that are only solvable by trial and error.

When you actually get a clue to a harder puzzle, it does you no good, for a couple of reasons. The graphics are blurry enough to hide any visual clues, and the astute Holmes will offer the worst advice you could ask for.

If that wasn't bad enough, trying to find those damn items, which are cleverly hidden on, in, or around the background, is nigh impossible. They are so well hidden in fact, that you could scour an entire room thrice over and still be missing that one amulet, key, matchbox, etc. that you have been looking for.


Difficulty:

Finding every item the first time over is impossible. You'll have to come upon a puzzle, realize you don't have everything you need, and then spend many boring hours looking in every nook and cranny you can find. After that, solving the puzzle will either be a total breeze or be so hard that you'll need to look at a walkthrough. Veterans of the genre will find this more than taxing, in a bad way. The winning formula just isn't followed, and instead of resulting in something new and unique, it lands this game in the garbage bin.

Game Mechanics:

Mystery of the Mummy would have worked (and been more enjoyable)in 2D. Though you can look around in true 3D, you move to predetermined locations. Even better, these predetermined locations are not obvious. You have to move you mouse around the screen randomly until you see it change shape, indicating you can move there. Not a shred of movement is apparent at this point. You just click and appear, disoriented, in your new location.

The Adventure/Puzzle genre is slowly dying, and games like MotM just add to that fact. Developers have picked a poor time to clone a series of games a good ten years after they have been released. I doubt the faux 3D look of these new games will fool many people into believing this is something new and cool. It helps nothing in any regard, and if you're not into self-torture, stay away.


-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:



Windows 98/ME/2K/XP, 300 MHz Processor, 64 MB RAM, 8 MB Video Card, 12X CD-ROM Drive, 130 MB Hard Disk Space
 

Test System:



Windows 98, 1.4GHz AMD Athlon, GeForce 2 mx 32MB video card, 40 gig hard drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, T1 Internet connection

Windows The Mystery of the Druids Windows Neverwinter Nights

 
Game Vortex :: PSIllustrated