Midway has spent a lot of time trying to differentiate
MLB Slugfest 2004 from the actual game of baseball. Though this is only the second installment in their extreme baseball series, it still carries with it a stench of stale beer and old hotdogs that have been left under the bleachers for far too long.
As a rule of thumb, these sports titles are more violent, faster, and easier to grasp than their real life counterparts. This watermark has been kept most of the time, but MLB Slugfest 2004 somehow missed a few of its targets. Not a very complicated sport, baseball is arguably America's favorite pastime. However, it has been blamed more than once for its slow pace. There is really no way in speeding up this age-old game without losing the essence of what it stands for; that is, hitting a ball with a stick.
With every MLB team, player, and stadium accounted for, it is hard not to automatically label this game as a pure sim. You can trade players, take part in tournaments and homerun derbies, and even lead your favorite team through an entire season. However, you cannot create a new team from scratch. You must instead alter the lineup of an existing team, which in turn screws up the rosters for whichever teams you trade with.
Of course, when one of your players does something really good, like hit a homer, they will spontaneously combust into a walking mass of flames, upping all of their stats at the same time. This doesn't have the same impact in Slugfest as it did in the other Midway games though. Each player must catch on fire individually, and will stay that way throughout most of the game, but the number of times you use them are limited, and the number of times you get to use their cool 'on-fire' abilities are even less.